Emsworth Primary School

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 At Emsworth Primary School, our intent is to equip our pupils with a computing curriculum that will prepare them for an ever-changing technological world. Our curriculum combines digital literacy (presenting and publishing information) with computer science (programming and control) and is underpinned by a comprehensive curriculum of Online Safety.

The implementation of our curriculum begins in Early Years where learning is very much focused on play and exploration. In Year 1 pupils are taught vital computing skills such as mouse control. Throughout their computing journey, pupils are taught new skills explicitly and these are practised implicitly through other curriculum areas. For example, an ‘Introduction to Excel’ unit in Year 3, provides the knowledge for Excel to be used to present learning in science and geography. Throughout Key Stage 2, the balance of computing shifts from digital literacy to computer science. Pupils are encouraged to use the array of technology available to them to choose what would be most appropriate to fit the purpose.

The impact of learning computing at Emsworth Primary School is that pupils leave our school as digital citizens who are equipped with the skills, resilience and computational thinking to be active participants in an ever-changing technological world.  

 We are committed to ensuring our pupils are safe and responsible internet users. Click here to find out about our ‘Online Safety Provision’.

 We are very proud of our ICT infrastructure. Each classroom is equipped with the latest technology touchscreen interactive whiteboards. We have banks of iPads and laptops which we use to support the curriculum. We have recently invested in Crumble controllers which allow us to program outputs such as motors, LEDs and switches. Children love putting their coding skills into action, controlling real life outputs such as remote-control cars and moveable fairground rides.


Each class receives a weekly computing slot where they are taught specific skills, and computing is used widely to support all areas of the curriculum. 

  Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
Early Years       Computing in the EYFS is heavily focussed on learning through play and exploration.
Year 1 2Investigate:

Paint: Autumn/




Stop Motion





Digiduck (6)

Year 2

Intro to Word 
2type/BBC dance mat






Intro to Publisher
and Paint










E-Safety Hectors


Year 3

Research Skills


Scratch: Magic Carpet



Intro to Powerpoint


Scratch: Shape Sequence






Intro to 




Year 4

Building on

Microsoft Skills  


Crumble: Light up pictures

Scratch: Exploring loops





 Animation and drawing: The Water Cycle


Scratch: Sequence to repetition  

Dog Chase





Year 5

Scratch: Wizard's Choice



Prezi vs Powerpoint




3D Modelling 

Sketch up





Cheese Crush




Remote control car



How the internet works



Year 6





Scratch: Shape Basic procedures



Class Website 



Nation Create 



New Crab Maze 


Crumble: Remote control fairground ride 


Key Stage 1 Computing Curriculum 2014

1: Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

2: Create and debug simple programs

3: Use logical reasoning to predict the behaviour of simple programs

4: Use technology purposefully to create, organise, store and manipulate and retrieve digital content

5: Recognise common uses of information technology beyond school

6: Use technology safely and respectfully, keeping personal information private, identify where to go for help and support when they have concerns about content on the internet or other online technologies

 Key Stage 2 Computing Curriculum 2014

Pupils should be taught to:

A: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

B: use sequence, selection, and repetition in programs; work with variables and various forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

C: understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

D: use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

E: select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

F: use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.